Heuristic disclosure: Heuristic capability coverage: each documented class capability is rated 0–3; a trio takes the maximum per role, applies published context weights, and receives a capped breadth bonus. This is not a tier list or measured performance ranking.
ROG · Melee
Rogue
Position-dependent melee specialist with backstab, stealth, locks, and poison.
Strengths
Defining backstab damage
Stealth and lock utility
Strong scaling with tank positioning
Constraints
Limited solo recovery
Requires rear positioning
No healing or crowd-control foundation
SHD · Hybrid
Shadow Knight
Aggressive tank using hate magic, taps, snares, pets, and Feign Death.
Strengths
Defining hate control and pulling
Feign Death supports recovery
Taps and snares improve self-sufficiency
Constraints
Healing is mostly self-focused
No native travel network
Spell and melee gearing compete
SHM · Priest
Shaman
Buff and debuff specialist with slows, healing, DoTs, and mana conversion.