Heuristic disclosure: Heuristic capability coverage: each documented class capability is rated 0–3; a trio takes the maximum per role, applies published context weights, and receives a capped breadth bonus. This is not a tier list or measured performance ranking.
RNG · Hybrid
Ranger
Outdoor scout mixing melee and ranged damage, Track, snares, roots, and travel.
Strengths
Defining tracking and target discovery
Flexible melee/ranged pressure
Useful snare, root, and outdoor mobility
Constraints
Not a primary tank or healer
Indoor travel tools are reduced
Gear demands span melee and casting
SHD · Hybrid
Shadow Knight
Aggressive tank using hate magic, taps, snares, pets, and Feign Death.
Strengths
Defining hate control and pulling
Feign Death supports recovery
Taps and snares improve self-sufficiency
Constraints
Healing is mostly self-focused
No native travel network
Spell and melee gearing compete
SHM · Priest
Shaman
Buff and debuff specialist with slows, healing, DoTs, and mana conversion.