Heuristic disclosure: Heuristic capability coverage: each documented class capability is rated 0–3; a trio takes the maximum per role, applies published context weights, and receives a capped breadth bonus. This is not a tier list or measured performance ranking.
RNG · Hybrid
Ranger
Outdoor scout mixing melee and ranged damage, Track, snares, roots, and travel.
Strengths
Defining tracking and target discovery
Flexible melee/ranged pressure
Useful snare, root, and outdoor mobility
Constraints
Not a primary tank or healer
Indoor travel tools are reduced
Gear demands span melee and casting
ROG · Melee
Rogue
Position-dependent melee specialist with backstab, stealth, locks, and poison.
Strengths
Defining backstab damage
Stealth and lock utility
Strong scaling with tank positioning
Constraints
Limited solo recovery
Requires rear positioning
No healing or crowd-control foundation
WAR · Melee
Warrior
Dedicated martial tank built around durability, weapons, and encounter positioning.
Strengths
Defining physical durability
Broad weapon access
Scales strongly with healing and support
Constraints
No spells or self-healing
Limited emergency recovery
Threat tools depend heavily on equipment and execution