Heuristic disclosure: Heuristic capability coverage: each documented class capability is rated 0–3; a trio takes the maximum per role, applies published context weights, and receives a capped breadth bonus. This is not a tier list or measured performance ranking.
PAL · Hybrid
Paladin
Protective tank combining mitigation, healing, stuns, lull, and anti-undead damage.
Strengths
Defining defensive tanking
Emergency heals and stuns
Strong recovery and anti-undead kit
Constraints
Lower general damage
No native long-range travel
Mana and endurance compete during emergencies
ROG · Melee
Rogue
Position-dependent melee specialist with backstab, stealth, locks, and poison.
Strengths
Defining backstab damage
Stealth and lock utility
Strong scaling with tank positioning
Constraints
Limited solo recovery
Requires rear positioning
No healing or crowd-control foundation
SHM · Priest
Shaman
Buff and debuff specialist with slows, healing, DoTs, and mana conversion.