Heuristic disclosure: Heuristic capability coverage: each documented class capability is rated 0–3; a trio takes the maximum per role, applies published context weights, and receives a capped breadth bonus. This is not a tier list or measured performance ranking.
NEC · Caster
Necromancer
Self-sufficient caster using DoTs, pets, roots, taps, and mana conversion.
Strengths
Exceptional self-sustain and recovery
Strong damage over time
Pet and Feign Death provide flexibility
Constraints
Damage takes time to ramp
Limited direct group healing
Fear-based tactics can be unsafe indoors
SHD · Hybrid
Shadow Knight
Aggressive tank using hate magic, taps, snares, pets, and Feign Death.
Strengths
Defining hate control and pulling
Feign Death supports recovery
Taps and snares improve self-sufficiency
Constraints
Healing is mostly self-focused
No native travel network
Spell and melee gearing compete
WAR · Melee
Warrior
Dedicated martial tank built around durability, weapons, and encounter positioning.
Strengths
Defining physical durability
Broad weapon access
Scales strongly with healing and support
Constraints
No spells or self-healing
Limited emergency recovery
Threat tools depend heavily on equipment and execution