Heuristic disclosure: Heuristic capability coverage: each documented class capability is rated 0–3; a trio takes the maximum per role, applies published context weights, and receives a capped breadth bonus. This is not a tier list or measured performance ranking.
NEC · Caster
Necromancer
Self-sufficient caster using DoTs, pets, roots, taps, and mana conversion.
Strengths
Exceptional self-sustain and recovery
Strong damage over time
Pet and Feign Death provide flexibility
Constraints
Damage takes time to ramp
Limited direct group healing
Fear-based tactics can be unsafe indoors
PAL · Hybrid
Paladin
Protective tank combining mitigation, healing, stuns, lull, and anti-undead damage.
Strengths
Defining defensive tanking
Emergency heals and stuns
Strong recovery and anti-undead kit
Constraints
Lower general damage
No native long-range travel
Mana and endurance compete during emergencies
SHM · Priest
Shaman
Buff and debuff specialist with slows, healing, DoTs, and mana conversion.