Heuristic disclosure: Heuristic capability coverage: each documented class capability is rated 0–3; a trio takes the maximum per role, applies published context weights, and receives a capped breadth bonus. This is not a tier list or measured performance ranking.
MNK · Melee
Monk
Mobile melee specialist with sustained damage, pulling, and Feign Death recovery.
Strengths
Defining pulling and Feign Death
Excellent sustained melee damage
Strong mobility and low equipment burden
Constraints
No direct healing
Weight and mitigation need attention
Pulling mistakes still threaten the group
ROG · Melee
Rogue
Position-dependent melee specialist with backstab, stealth, locks, and poison.
Strengths
Defining backstab damage
Stealth and lock utility
Strong scaling with tank positioning
Constraints
Limited solo recovery
Requires rear positioning
No healing or crowd-control foundation
SHD · Hybrid
Shadow Knight
Aggressive tank using hate magic, taps, snares, pets, and Feign Death.