Norrath Route Atlas
Three-class capability model

Monk / Necromancer / Shadow Knight

Monk / Necromancer / Shadow Knight three-class build reference with solo 84, group 87, and raid 91 capability-coverage scores.

84Solo coverage
87Group coverage
91Raid coverage

Heuristic disclosure: Heuristic capability coverage: each documented class capability is rated 0–3; a trio takes the maximum per role, applies published context weights, and receives a capped breadth bonus. This is not a tier list or measured performance ranking.

MNK · Melee

Monk

Mobile melee specialist with sustained damage, pulling, and Feign Death recovery.

Strengths

  • Defining pulling and Feign Death
  • Excellent sustained melee damage
  • Strong mobility and low equipment burden

Constraints

  • No direct healing
  • Weight and mitigation need attention
  • Pulling mistakes still threaten the group
NEC · Caster

Necromancer

Self-sufficient caster using DoTs, pets, roots, taps, and mana conversion.

Strengths

  • Exceptional self-sustain and recovery
  • Strong damage over time
  • Pet and Feign Death provide flexibility

Constraints

  • Damage takes time to ramp
  • Limited direct group healing
  • Fear-based tactics can be unsafe indoors
SHD · Hybrid

Shadow Knight

Aggressive tank using hate magic, taps, snares, pets, and Feign Death.

Strengths

  • Defining hate control and pulling
  • Feign Death supports recovery
  • Taps and snares improve self-sufficiency

Constraints

  • Healing is mostly self-focused
  • No native travel network
  • Spell and melee gearing compete

Coverage summary

Covered roles

TankDamageControlPullingRecoverySupportRaid Utility

Modeled gaps

HealingTravel

Synergy notes

Human · Freeport creation status: reachable with an eligible primary class. Eligible primary classes: MNK, NEC, SHD.

Mapped progression options

  • East Commonlands · 1–9
  • Northern Desert of Ro · 1–9
  • Befallen · 1–9
  • Najena · 10–19
  • Crushbone · 10–19
  • High Keep · 20–29
  • Lair of the Splitpaw · 20–29
  • Estate of Unrest · 20–29
  • Solusek's Eye (Sol A) · 30–39
  • Cazic-Thule · 30–39
  • Castle Mistmoore · 30–39
  • Nagafen's Lair (Sol B) · 40–50
  • Lower Guk · 40–50
  • The Hole · 40–50
  • Plane of Hate · Raid
  • Plane of Fear · Raid
  • Plane of Sky · Raid
  • Research basis

    Class capability descriptions are research summaries. Combination scores are generated from those capabilities and are not copied community rankings.