Heuristic disclosure: Heuristic capability coverage: each documented class capability is rated 0–3; a trio takes the maximum per role, applies published context weights, and receives a capped breadth bonus. This is not a tier list or measured performance ranking.
MAG · Caster
Magician
Pet-centered caster with direct damage, damage shields, and summoned utility.
Strengths
Defining pet and direct damage
Useful summoned items and damage shields
Low dependence on melee positioning
Constraints
Minimal healing and travel
Pet control and pathing matter
Crowd control is limited
SHM · Priest
Shaman
Buff and debuff specialist with slows, healing, DoTs, and mana conversion.
Strengths
Defining slow and stat support
Strong sustain and mana conversion
Useful healing and damage over time
Constraints
Not Human-primary eligible at creation
No native ports
Most power depends on proactive spell upkeep
WAR · Melee
Warrior
Dedicated martial tank built around durability, weapons, and encounter positioning.
Strengths
Defining physical durability
Broad weapon access
Scales strongly with healing and support
Constraints
No spells or self-healing
Limited emergency recovery
Threat tools depend heavily on equipment and execution