Heuristic disclosure: Heuristic capability coverage: each documented class capability is rated 0–3; a trio takes the maximum per role, applies published context weights, and receives a capped breadth bonus. This is not a tier list or measured performance ranking.
MAG · Caster
Magician
Pet-centered caster with direct damage, damage shields, and summoned utility.
Strengths
Defining pet and direct damage
Useful summoned items and damage shields
Low dependence on melee positioning
Constraints
Minimal healing and travel
Pet control and pathing matter
Crowd control is limited
SHD · Hybrid
Shadow Knight
Aggressive tank using hate magic, taps, snares, pets, and Feign Death.
Strengths
Defining hate control and pulling
Feign Death supports recovery
Taps and snares improve self-sufficiency
Constraints
Healing is mostly self-focused
No native travel network
Spell and melee gearing compete
SHM · Priest
Shaman
Buff and debuff specialist with slows, healing, DoTs, and mana conversion.