Heuristic disclosure: Heuristic capability coverage: each documented class capability is rated 0–3; a trio takes the maximum per role, applies published context weights, and receives a capped breadth bonus. This is not a tier list or measured performance ranking.
MAG · Caster
Magician
Pet-centered caster with direct damage, damage shields, and summoned utility.
Strengths
Defining pet and direct damage
Useful summoned items and damage shields
Low dependence on melee positioning
Constraints
Minimal healing and travel
Pet control and pathing matter
Crowd control is limited
ROG · Melee
Rogue
Position-dependent melee specialist with backstab, stealth, locks, and poison.
Strengths
Defining backstab damage
Stealth and lock utility
Strong scaling with tank positioning
Constraints
Limited solo recovery
Requires rear positioning
No healing or crowd-control foundation
SHM · Priest
Shaman
Buff and debuff specialist with slows, healing, DoTs, and mana conversion.