Heuristic disclosure: Heuristic capability coverage: each documented class capability is rated 0–3; a trio takes the maximum per role, applies published context weights, and receives a capped breadth bonus. This is not a tier list or measured performance ranking.
ENC · Caster
Enchanter
Control specialist using mez, charm, haste, mana recovery, and debuffs.
Strengths
Defining crowd control
Charm offers unusually high upside
Haste and mana recovery improve whole groups
Constraints
No direct healing
Charm breaks can be lethal
High spell knowledge and target management burden
SHM · Priest
Shaman
Buff and debuff specialist with slows, healing, DoTs, and mana conversion.
Strengths
Defining slow and stat support
Strong sustain and mana conversion
Useful healing and damage over time
Constraints
Not Human-primary eligible at creation
No native ports
Most power depends on proactive spell upkeep
WAR · Melee
Warrior
Dedicated martial tank built around durability, weapons, and encounter positioning.
Strengths
Defining physical durability
Broad weapon access
Scales strongly with healing and support
Constraints
No spells or self-healing
Limited emergency recovery
Threat tools depend heavily on equipment and execution