Heuristic disclosure: Heuristic capability coverage: each documented class capability is rated 0–3; a trio takes the maximum per role, applies published context weights, and receives a capped breadth bonus. This is not a tier list or measured performance ranking.
ENC · Caster
Enchanter
Control specialist using mez, charm, haste, mana recovery, and debuffs.
Strengths
Defining crowd control
Charm offers unusually high upside
Haste and mana recovery improve whole groups
Constraints
No direct healing
Charm breaks can be lethal
High spell knowledge and target management burden
ROG · Melee
Rogue
Position-dependent melee specialist with backstab, stealth, locks, and poison.
Strengths
Defining backstab damage
Stealth and lock utility
Strong scaling with tank positioning
Constraints
Limited solo recovery
Requires rear positioning
No healing or crowd-control foundation
SHM · Priest
Shaman
Buff and debuff specialist with slows, healing, DoTs, and mana conversion.