Heuristic disclosure: Heuristic capability coverage: each documented class capability is rated 0–3; a trio takes the maximum per role, applies published context weights, and receives a capped breadth bonus. This is not a tier list or measured performance ranking.
ENC · Caster
Enchanter
Control specialist using mez, charm, haste, mana recovery, and debuffs.
Strengths
Defining crowd control
Charm offers unusually high upside
Haste and mana recovery improve whole groups
Constraints
No direct healing
Charm breaks can be lethal
High spell knowledge and target management burden
PAL · Hybrid
Paladin
Protective tank combining mitigation, healing, stuns, lull, and anti-undead damage.
Strengths
Defining defensive tanking
Emergency heals and stuns
Strong recovery and anti-undead kit
Constraints
Lower general damage
No native long-range travel
Mana and endurance compete during emergencies
WAR · Melee
Warrior
Dedicated martial tank built around durability, weapons, and encounter positioning.
Strengths
Defining physical durability
Broad weapon access
Scales strongly with healing and support
Constraints
No spells or self-healing
Limited emergency recovery
Threat tools depend heavily on equipment and execution