Heuristic disclosure: Heuristic capability coverage: each documented class capability is rated 0–3; a trio takes the maximum per role, applies published context weights, and receives a capped breadth bonus. This is not a tier list or measured performance ranking.
DRU · Priest
Druid
Outdoor generalist with healing, roots, snares, damage, ports, and evacuation.
Strengths
Defining travel utility
Strong outdoor control and mobility
Can alternate between healing and damage
Constraints
No durable tanking
Some tools are weaker indoors
Emergency healing is below Cleric specialization
ROG · Melee
Rogue
Position-dependent melee specialist with backstab, stealth, locks, and poison.
Strengths
Defining backstab damage
Stealth and lock utility
Strong scaling with tank positioning
Constraints
Limited solo recovery
Requires rear positioning
No healing or crowd-control foundation
SHM · Priest
Shaman
Buff and debuff specialist with slows, healing, DoTs, and mana conversion.