Norrath Route Atlas
Three-class capability model

Druid / Monk / Rogue

Druid / Monk / Rogue three-class build reference with solo 91, group 88, and raid 87 capability-coverage scores.

91Solo coverage
88Group coverage
87Raid coverage

Heuristic disclosure: Heuristic capability coverage: each documented class capability is rated 0–3; a trio takes the maximum per role, applies published context weights, and receives a capped breadth bonus. This is not a tier list or measured performance ranking.

DRU · Priest

Druid

Outdoor generalist with healing, roots, snares, damage, ports, and evacuation.

Strengths

  • Defining travel utility
  • Strong outdoor control and mobility
  • Can alternate between healing and damage

Constraints

  • No durable tanking
  • Some tools are weaker indoors
  • Emergency healing is below Cleric specialization
MNK · Melee

Monk

Mobile melee specialist with sustained damage, pulling, and Feign Death recovery.

Strengths

  • Defining pulling and Feign Death
  • Excellent sustained melee damage
  • Strong mobility and low equipment burden

Constraints

  • No direct healing
  • Weight and mitigation need attention
  • Pulling mistakes still threaten the group
ROG · Melee

Rogue

Position-dependent melee specialist with backstab, stealth, locks, and poison.

Strengths

  • Defining backstab damage
  • Stealth and lock utility
  • Strong scaling with tank positioning

Constraints

  • Limited solo recovery
  • Requires rear positioning
  • No healing or crowd-control foundation

Coverage summary

Covered roles

TankHealingDamageControlPullingTravelRecoverySupportRaid Utility

Modeled gaps

No major role gap was identified by this breadth model.

Synergy notes

Human · Freeport creation status: reachable with an eligible primary class. Eligible primary classes: DRU, MNK, ROG.

Mapped progression options

  • East Commonlands · 1–9
  • Northern Desert of Ro · 1–9
  • Befallen · 1–9
  • Najena · 10–19
  • Crushbone · 10–19
  • High Keep · 20–29
  • Lair of the Splitpaw · 20–29
  • Estate of Unrest · 20–29
  • Solusek's Eye (Sol A) · 30–39
  • Cazic-Thule · 30–39
  • Castle Mistmoore · 30–39
  • Nagafen's Lair (Sol B) · 40–50
  • Lower Guk · 40–50
  • The Hole · 40–50
  • Plane of Hate · Raid
  • Plane of Fear · Raid
  • Plane of Sky · Raid
  • Research basis

    Class capability descriptions are research summaries. Combination scores are generated from those capabilities and are not copied community rankings.