Heuristic disclosure: Heuristic capability coverage: each documented class capability is rated 0–3; a trio takes the maximum per role, applies published context weights, and receives a capped breadth bonus. This is not a tier list or measured performance ranking.
CLR · Priest
Cleric
Primary healer with powerful recovery, protective buffs, and anti-undead tools.
Strengths
Best-in-class direct healing
Powerful resurrection and recovery
Excellent HP and AC support
Constraints
Limited travel and mobility
Solo damage is target-dependent
Mana discipline is critical in long fights
SHD · Hybrid
Shadow Knight
Aggressive tank using hate magic, taps, snares, pets, and Feign Death.
Strengths
Defining hate control and pulling
Feign Death supports recovery
Taps and snares improve self-sufficiency
Constraints
Healing is mostly self-focused
No native travel network
Spell and melee gearing compete
SHM · Priest
Shaman
Buff and debuff specialist with slows, healing, DoTs, and mana conversion.