Heuristic disclosure: Heuristic capability coverage: each documented class capability is rated 0–3; a trio takes the maximum per role, applies published context weights, and receives a capped breadth bonus. This is not a tier list or measured performance ranking.
CLR · Priest
Cleric
Primary healer with powerful recovery, protective buffs, and anti-undead tools.
Strengths
Best-in-class direct healing
Powerful resurrection and recovery
Excellent HP and AC support
Constraints
Limited travel and mobility
Solo damage is target-dependent
Mana discipline is critical in long fights
PAL · Hybrid
Paladin
Protective tank combining mitigation, healing, stuns, lull, and anti-undead damage.
Strengths
Defining defensive tanking
Emergency heals and stuns
Strong recovery and anti-undead kit
Constraints
Lower general damage
No native long-range travel
Mana and endurance compete during emergencies
WAR · Melee
Warrior
Dedicated martial tank built around durability, weapons, and encounter positioning.
Strengths
Defining physical durability
Broad weapon access
Scales strongly with healing and support
Constraints
No spells or self-healing
Limited emergency recovery
Threat tools depend heavily on equipment and execution