Heuristic disclosure: Heuristic capability coverage: each documented class capability is rated 0–3; a trio takes the maximum per role, applies published context weights, and receives a capped breadth bonus. This is not a tier list or measured performance ranking.
CLR · Priest
Cleric
Primary healer with powerful recovery, protective buffs, and anti-undead tools.
Strengths
Best-in-class direct healing
Powerful resurrection and recovery
Excellent HP and AC support
Constraints
Limited travel and mobility
Solo damage is target-dependent
Mana discipline is critical in long fights
MNK · Melee
Monk
Mobile melee specialist with sustained damage, pulling, and Feign Death recovery.
Strengths
Defining pulling and Feign Death
Excellent sustained melee damage
Strong mobility and low equipment burden
Constraints
No direct healing
Weight and mitigation need attention
Pulling mistakes still threaten the group
WAR · Melee
Warrior
Dedicated martial tank built around durability, weapons, and encounter positioning.
Strengths
Defining physical durability
Broad weapon access
Scales strongly with healing and support
Constraints
No spells or self-healing
Limited emergency recovery
Threat tools depend heavily on equipment and execution