Heuristic disclosure: Heuristic capability coverage: each documented class capability is rated 0–3; a trio takes the maximum per role, applies published context weights, and receives a capped breadth bonus. This is not a tier list or measured performance ranking.
CLR · Priest
Cleric
Primary healer with powerful recovery, protective buffs, and anti-undead tools.
Strengths
Best-in-class direct healing
Powerful resurrection and recovery
Excellent HP and AC support
Constraints
Limited travel and mobility
Solo damage is target-dependent
Mana discipline is critical in long fights
MAG · Caster
Magician
Pet-centered caster with direct damage, damage shields, and summoned utility.
Strengths
Defining pet and direct damage
Useful summoned items and damage shields
Low dependence on melee positioning
Constraints
Minimal healing and travel
Pet control and pathing matter
Crowd control is limited
SHM · Priest
Shaman
Buff and debuff specialist with slows, healing, DoTs, and mana conversion.