Heuristic disclosure: Heuristic capability coverage: each documented class capability is rated 0–3; a trio takes the maximum per role, applies published context weights, and receives a capped breadth bonus. This is not a tier list or measured performance ranking.
BER · Melee
Berserker
Aggressive melee damage dealer focused on burst and sustained weapon pressure.
Strengths
Defining melee damage
Straightforward offensive role
Benefits strongly from group support
Constraints
Not Human-primary eligible at creation
Little healing or travel utility
Needs support when control or recovery fails
MAG · Caster
Magician
Pet-centered caster with direct damage, damage shields, and summoned utility.
Strengths
Defining pet and direct damage
Useful summoned items and damage shields
Low dependence on melee positioning
Constraints
Minimal healing and travel
Pet control and pathing matter
Crowd control is limited
RNG · Hybrid
Ranger
Outdoor scout mixing melee and ranged damage, Track, snares, roots, and travel.