Heuristic disclosure: Heuristic capability coverage: each documented class capability is rated 0–3; a trio takes the maximum per role, applies published context weights, and receives a capped breadth bonus. This is not a tier list or measured performance ranking.
BER · Melee
Berserker
Aggressive melee damage dealer focused on burst and sustained weapon pressure.
Strengths
Defining melee damage
Straightforward offensive role
Benefits strongly from group support
Constraints
Not Human-primary eligible at creation
Little healing or travel utility
Needs support when control or recovery fails
ENC · Caster
Enchanter
Control specialist using mez, charm, haste, mana recovery, and debuffs.
Strengths
Defining crowd control
Charm offers unusually high upside
Haste and mana recovery improve whole groups
Constraints
No direct healing
Charm breaks can be lethal
High spell knowledge and target management burden
MAG · Caster
Magician
Pet-centered caster with direct damage, damage shields, and summoned utility.