Heuristic disclosure: Heuristic capability coverage: each documented class capability is rated 0–3; a trio takes the maximum per role, applies published context weights, and receives a capped breadth bonus. This is not a tier list or measured performance ranking.
BER · Melee
Berserker
Aggressive melee damage dealer focused on burst and sustained weapon pressure.
Strengths
Defining melee damage
Straightforward offensive role
Benefits strongly from group support
Constraints
Not Human-primary eligible at creation
Little healing or travel utility
Needs support when control or recovery fails
DRU · Priest
Druid
Outdoor generalist with healing, roots, snares, damage, ports, and evacuation.
Strengths
Defining travel utility
Strong outdoor control and mobility
Can alternate between healing and damage
Constraints
No durable tanking
Some tools are weaker indoors
Emergency healing is below Cleric specialization
SHD · Hybrid
Shadow Knight
Aggressive tank using hate magic, taps, snares, pets, and Feign Death.