Heuristic disclosure: Heuristic capability coverage: each documented class capability is rated 0–3; a trio takes the maximum per role, applies published context weights, and receives a capped breadth bonus. This is not a tier list or measured performance ranking.
BER · Melee
Berserker
Aggressive melee damage dealer focused on burst and sustained weapon pressure.
Strengths
Defining melee damage
Straightforward offensive role
Benefits strongly from group support
Constraints
Not Human-primary eligible at creation
Little healing or travel utility
Needs support when control or recovery fails
CLR · Priest
Cleric
Primary healer with powerful recovery, protective buffs, and anti-undead tools.
Strengths
Best-in-class direct healing
Powerful resurrection and recovery
Excellent HP and AC support
Constraints
Limited travel and mobility
Solo damage is target-dependent
Mana discipline is critical in long fights
SHD · Hybrid
Shadow Knight
Aggressive tank using hate magic, taps, snares, pets, and Feign Death.