Heuristic disclosure: Heuristic capability coverage: each documented class capability is rated 0–3; a trio takes the maximum per role, applies published context weights, and receives a capped breadth bonus. This is not a tier list or measured performance ranking.
BST · Hybrid
Beastlord
Pet-backed melee generalist with sustain, buffs, debuffs, and off-healing.
Strengths
Strong self-contained sustain
Pet continues pressure while casting
Useful offensive and defensive support
Constraints
Not Human-primary eligible at creation
Pet pathing and positioning require care
Does not replace a dedicated tank or healer
DRU · Priest
Druid
Outdoor generalist with healing, roots, snares, damage, ports, and evacuation.
Strengths
Defining travel utility
Strong outdoor control and mobility
Can alternate between healing and damage
Constraints
No durable tanking
Some tools are weaker indoors
Emergency healing is below Cleric specialization
MNK · Melee
Monk
Mobile melee specialist with sustained damage, pulling, and Feign Death recovery.